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Design Engineer

San Francisco Bay Area

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Full-time

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110K-150K

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Junior to Med IC

ABOUT NIRVA

Nirva is building the first AI fashion accessory for your mind — a necklace or bracelet that privately listens only to the wearer to enable proactive journaling, emotion tracking, and life coaching. Think Oura Ring for your Mind.

Backed by Lightspeed and South Park Commons, recognized at CES within 90 days of founding, and launching in the U.S. this fall. Co-founders bring backgrounds from Meta Reality Labs (Quest, Ray-Ban glasses) and fashion industry.

THE ROLE

You design interfaces for the Nirva companion app and ship them yourself, building with Claude Code as your default. No handoff, no spec-to-eng relay. You'll work directly with: The founding research and product team, to shape what we build and why. The engineering team, as a peer in the iOS codebase. You write, review, and merge production code. The marketing team, to bring the product's story to life across launch and brand surfaces.

WHAT YOU'LL OWN

  • Shipping to production. You own the view layer end to end, from interaction design to reviewed, merged SwiftUI in the App Store build. Engineering owns architecture, data, and device. Your work is done when it's live, not when it's in Figma.

  • The design system. Build and maintain the SwiftUI component library and the tokens behind it: color, type, spacing, motion, haptics, dark mode, Dynamic Type, accessibility. It's also what makes agent-written UI look like Nirva. You'll own the CLAUDE.md, the component conventions, and the constraints that let anyone on the team generate a screen that's already on-brand.

  • Generative UI. Nirva's interface is driven by model output. Streaming text, structured responses composing views, typing indicators, uncertainty and error states, and a conversation surface that feels like texting a real person rather than querying a bot.

  • UI/UX execution alongside the Founding Designer. Flows, interaction, and visual design, from wireframe to production.

  • Feedback loops. Put real builds in front of users and the team early, and fold what you learn into the next ship.

WHAT WE'RE LOOKING FOR

2 to 4 years building product interfaces. Flexible: what you've shipped matters more than where you've worked.

  • You ship your own code. You're comfortable in a production SwiftUI codebase with existing conventions, code review, and a release cycle. Not "I can read code," but "my PRs go out in the build."

  • Claude Code is how you build. You work agent-first: you set up repos so agents can work in them, you write the context and constraints that make output good, and you know where the agent stops being useful and you take over by hand. Cursor, v0, Figma AI in the mix is fine, but Claude Code is the center of gravity here.

  • Design system experience. You've built or meaningfully extended a system other people used, and you know the difference between a component library and a set of styled screens.

  • Generative UI instinct. You've built something where a model drove the interface, and you have opinions about what that should feel like.

  • Consumer mobile sensibility. You care about what a single spring animation does to how an app feels.

  • Hands-on and self-motivated. Full ownership, little process.

  • Based in SF and in person with the team.

COMPENSATION

COMPENSATION
$110K–$150K cash, plus meaningful early-employee equity.


  • Top-tier health, dental, and vision insurance.

  • Unlimited PTO.

  • Gym membership.

  • Meal coverage.

TO APPLY

Send a short note on why this role is a good fit for you, along with your CV and portfolio, to info@nirva.life.

© 2026, nirva labs

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